The game play for the game would be simple. I would see if the sound comes alive while the actual movie is playing. If it is not, then would have to fix a bug in the program. If the player does not react to the sound, then I would have to program the player to react to effects. Music and sound effects are important to program into the violent game because they create the overall goal of getting to the end of the road as far as beating the game. It also creates excitement for who ever is playing the game. All of the sounds would be improved by using complex commands in my code for either Flash or XNA. The sounds would have to represent something else instead of the original sound. So, there would have to be some editing done to improve the game.
Reply and tell me what you think.
Thursday, February 26, 2009
15 Effects for a Type of Game
One type of game I would like to create sounds for is a driving game I call Reactor. I made this game up of course and it sounds like a catchy name. Some sound effects like noises and echos will tell the player to drive into other cars or take out opponents on the road. Other effects will warn the player to dodge road rivals who will try to get rid of the avatar.
15 effects for this game:
1. Wind Twister - a wind that can knock a vehicle over
2. Police Sirens - indicates the cops are on the player's tail
3. Machine Guns - indicates the enemies are chasing the player
4. Screaming Woman - a woman is calling for help from a rival enemy vehicle
5. Ambulance Sirens - indicates that help is on the way for the harmed player
6. 7 second Danger Theme - be alert and watch your back when driving
7. Ongoing Cars - watch out for cars coming toward you dead on ( listen for the horn and move!)
8. GPS signal - it's time to get some directions for destination
9. Cell Phone - a cell phone may ring at anytime while driving ( pick the phone up or game over!)
10. Loud Bark - indicates to move out of the way ( you hit the dog, or you die!)
11. Explosion - multiples cars blow up on the highway ( be on the look out, don't crash!)
12. Car door - it's time to open your car door while driving to hit your boss ( kill him, or die!)
13. Adjustment - do a u-turn when this sound occurs on the highway
14. Tornado - indicates a tornado is approaching behind the player in the vehicle
15. People rioting - run into these crowds
15 effects for this game:
1. Wind Twister - a wind that can knock a vehicle over
2. Police Sirens - indicates the cops are on the player's tail
3. Machine Guns - indicates the enemies are chasing the player
4. Screaming Woman - a woman is calling for help from a rival enemy vehicle
5. Ambulance Sirens - indicates that help is on the way for the harmed player
6. 7 second Danger Theme - be alert and watch your back when driving
7. Ongoing Cars - watch out for cars coming toward you dead on ( listen for the horn and move!)
8. GPS signal - it's time to get some directions for destination
9. Cell Phone - a cell phone may ring at anytime while driving ( pick the phone up or game over!)
10. Loud Bark - indicates to move out of the way ( you hit the dog, or you die!)
11. Explosion - multiples cars blow up on the highway ( be on the look out, don't crash!)
12. Car door - it's time to open your car door while driving to hit your boss ( kill him, or die!)
13. Adjustment - do a u-turn when this sound occurs on the highway
14. Tornado - indicates a tornado is approaching behind the player in the vehicle
15. People rioting - run into these crowds
Monday, February 23, 2009
Two ideas for Sentric Sound project
Sound #1: One idea I had for the project was making a violent game base off of sound. You would have to react to a side kick who would tell you what to do in a serious situation. For example, the side kick would tell you to "kill him." You would have to beat him to death or kill him with a weapon. He might tell you to "run upstairs." You would run upstairs to avoid a terrorist in the room. Others could tell you to be cautious when you are around dangerous enemies. This is basically a game revolved around reacting to enemies from sounds that come from side kicks.
Sound #2: Another idea was to have a game where the avatar reacts to the sound effects and the music in from objects in the environment. If a certain song or sound effect goes off, then the player would have to fight an enemy or drive a certain vehicle while the song or sound effect is playing. The avatar also can destroy objects in the environment on a unique beat. The score at the end is determined on how many times the avatar uses his actions on every song or sound effect.
Anybody reading this, reply and tell me what you think.
Lamar Peoples
Sound #2: Another idea was to have a game where the avatar reacts to the sound effects and the music in from objects in the environment. If a certain song or sound effect goes off, then the player would have to fight an enemy or drive a certain vehicle while the song or sound effect is playing. The avatar also can destroy objects in the environment on a unique beat. The score at the end is determined on how many times the avatar uses his actions on every song or sound effect.
Anybody reading this, reply and tell me what you think.
Lamar Peoples
Sunday, February 1, 2009
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